Mega Man 9 Nes

Also the engine has certain aspects that are present in Mega Man 9 that would be a pain to put in when hacking Mega Man 3. For example, unlike Mega Man 3, Mega Man 4 has a separate menu screen and has more room for cutscenes. Though Mega Man 4's sound engine isn't top notch, the factors described will surely not haunt me later. Played By: Tsunao Classic Mega Man by Inti-Creates and Capcom. Like all the other times, the blue bomber commits robot-on-robot viol. Wii - Mega Man 9 - The #1 source for video game sprites on the internet! Arcade Custom / Edited DS / DSi Game Boy / GBC Game Boy Advance GameCube Genesis / 32X / SCD Master System Mobile Neo Geo / NGCD NES Nintendo 64 Nintendo Switch PC / Computer PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation Vita PSP SNES Wii Wii U Xbox. Not only was Mega Man 9 coming, but Capcom made old-school gamers' faces melt when they announced that it would be in its 8-bit NES form. That's right - Capcom intended to release its first 8-bit.

This has got to be the sexiest representation of a short and squat adolescent robot ever.

Nes

There's a lot you can say in regards to the mess that was the original Mega Man box art. Let's be honest — in the days of the NES and the subsequent Genesis and SNES systems, box art was almost everything. Your packaging had to be attractive and eye-catching. This was before we had the Internet or any credible news sources to tell us how it is with a game and why it is or isn't worth our money. Sure, you had some trade magazines, but these were largely amateurish and poorly written back in the day, and the writers had no idea what they were talking about half the time, likely because they were too busy bangin' 7-gram rocks. (Too early?)

Mega Man 9 NES Project Me and a small group of people are currently working on a project to remake MM9 into an actual NES ROM. Many have tried, but we are determined to be the ones who will succeed. I’m the head of the project and the lead artist, though we are in need of other artists, programmers and musicians.

Hack

But then you have the Mega Man box art. How the hell could this sell ANYONE on the game within? The game that was, essentially, a variation of the run-n-gun formula — think Contra except with a stage select (which was, believe it or not, a revolutionary feature at the time and is STILL rarely used in most games), a life bar, and a silly game-within-a-game of rock-paper-scissors. (Not nearly as confounding or confusing as Pokemon can get, mind you, but still a bit odd at the time.) Yes, the overall game was excellent (if rough around the edges…this was, after all, one of Keiji Inafune and co's first major projects, and bear in mind that the team that made it consisted of like, less than 10 people), but that box art is downright hideous. Who's going to play a game starring a middle-aged man who looks like he stumbled out of the movie Tron and can't even point his gun properly?

Those who did bother to find out what the deal was were pleasantly surprised with the game in most cases, but damned if Capcom USA didn't seem as though they were intentionally trying to sabotage sales.

You have to give the art some credit, though, as in the '80s and '90s, games had box art that was often hand-drawn or done in-house or by a third party, or in some cases, 'Americanized' (in order to hide the Japanese influence — the same ridiculous crap they pulled with a lot of anime exported from Japan then). Back then, artists had to guesstimate what to make a character look like on the box based on an often nondescript blob of colors and pixels.

Mega Man 2's art wasn't much better, though.

Why does Mega Man still have a handgun instead of his Mega Buster? Why would you build an industrial zone over a pit of lava? Why is one of those giant spheres from Bomb Man's stage from MEGA MAN 1 in the background? Why is Dr. Light feeling up Crash Man's ass and sending him after Mega Man?

Yeah, it was getting better, but it wasn't until Mega Man 3 that the character started looking as he should on the cover.


Still not quite there though. Once again, Mega Man is inexplicably standing near a bottomless or lethal pit, he's lasering a chrome-colored Spark Man IN THE BABY MAKER, Top Man is green and posing only semi-menacingly while Rush stands around looking like he has no idea what's going on.

At least Mega Man 4's box art gets things semi-right — OH WAIT

Mega Man is, for some reason, all one shade of blue. Despite the in-game sprites making it bloody obvious that he has a two-tone color, light blue for the body and light blue for the lower extremities. And his face still looks like that bizarre monkey-mutant-baby everyone has a Photoshopped avatar of.

Man

Also note the awesome attention to scale, with Pharaoh Man standing ON TOP OF DR. COSSACK'S FORTRESS. That would make him even larger than the Guts Dozer from MM2. Hell, I'm pretty sure he beats Gamma from 3. I almost want to fight a giant Pharaoh Man now…

Getting warm — wait, why is Mega Man just casually absorbing an electric blast from Gravity Man like it's no biggie? And why is there no stage like this one in the game?

Then we get to 6…the last in the series on the 'near death to the point where even life support won't do a bit of good now' NES. What's interesting is that even though it came late in the gray toaster's life, it's still the best of the NES US box art bunch. Which, given the standards of NES box art at the time…well, it ain't sayin' much.


At least Knight Man and Wind Man aren't Pharoah Man super-sized.

So after Mega Man moves to the 16-bit generation, we could probably have expected better box art, right? I mean, cheesy as it was, even Street Fighter II's SNES box art was markedly better than anything Capcom had put out on the NES.

Megaman Games

Ignore the fact that the background looks sorta like the posters you got with Transformers toys in the 1980s. It's all in your head.

Well, at least Mega Man finally looks closer to his original design, even if they inexplicably gave him muscles (mind, the Mega Man cartoon was airing then, and in that show he had robo-muscles…so eh) and made him a uniform shade of blue again…and hey, Wily finally shows up on a US box! Progress.

Now then, what of Mega Man 8? Wait! Wait a minute! Is that…

Mega Man 9 Nes Remake

HOLY SHIT, IT ACTUALLY LOOKS LIKE HIM

Yeah, finally, Capcom decided to stop pretending this game wasn't Japanese and used the Inafune-style art on the cover. I mean, the excessive use of blue on the cover washes everything out a bit, but at least it actually looks like the Blue Bomber.

But Capcom ACTUALLY WENT TO THE TROUBLE TO MAKE BOX ART FOR MEGA MAN 9. BEAR IN MIND THAT THIS IS A DOWNLOADABLE GAME WITH NO NEED FOR A BOX COVER

Fuck you, Capcom. And I mean that in a very nice way.

Yeah, Capcom figured they'd just take it in stride and reference not only the incredibly '80s 'grid' design of their old NES boxes, but that they would make Mega Man into a hideous middle-aged man again. And Wily is a cyborg. Lovely.

Then we get to Mega Man 10, whose box art seems to take some cues from the Mega Man X series:

I have to admit that I feel a bit cheated that there was no giant dragon with machine guns or a killer ram-headed robot with claws in the game.

Yes, Protoman looks strangely reminiscent to Zero of Mega Man X fame (who has basically hogged the series for years since we all stopped caring about X a long time ago anyway) and Mega Man is doing his best Luke Skywalker impression.

So there you have it. It's like we went full-circle with the 'box art' for 9 and 10, and now I seriously miss the days when artists could make up anything and put it on a box. Imagine the box art for Modern Warfare done as some kind of postmodernist expression of angst and middle-aged men with blasters.

Mega Man 9 Nes Port

Or not. In fact, don't. We'll all be safer for it.

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